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1.
12th IEEE Symposium on Computer Applications and Industrial Electronics, ISCAIE 2022 ; : 223-227, 2022.
Article in English | Scopus | ID: covidwho-1932122

ABSTRACT

Good record-keeping makes better reports and contributes to exceptional planning for the future. During the Covid-19 pandemic, most offices were operating from home. Having such a system would help to keep track of important documents and events. A small office may find such a system a lifesaver where it can provide a CRUD (create-read-update-delete) function, generate reports, serve as activity logs, and provide feedback. The prototype was developed as a web-based system, combining document and event management records. PHP and MySQL databases were the backbones of the system. A case study consisting of the ABC Department was used to illustrate the usage of the prototype. The prototype could be customized to client requirements. © 2022 IEEE.

2.
Anesthesia and Analgesia ; 133(3 SUPPL 2):556, 2021.
Article in English | EMBASE | ID: covidwho-1445027

ABSTRACT

Background: The teaching and learning landscape has evolved from chalkboards to whiteboards and smartboards, and now, augmented reality is reshaping the training as we know it. The use of augmented reality is widely accessible as it may easily be used via mobile devices and no longer requires specialized equipment. Method: The purpose of this research was to measure and understand the impact of an airway augmented reality mobile application on the learning motivation of medical students at the Universiti Sultan Zainal Abidin, Kuala Terengganu, Malaysia. The research looked at the impact of augmented reality technology on student learning motivation during the COVID-19. The intrinsic motivation theory was used to explain motivation in the context of learning. The attention, relevance, confidence, and satisfaction (ARCS) model guided the understanding of the impact of augmented reality on student motivation, and the Instructional Materials Motivation Survey was used to design the research instrument. The research examined the differences in student learning motivation before and after using the augmented reality mobile application. Result: A total of 120 participants used the augmented reality mobile application and completed the pre and post usage questionnaires. Results showed that using an augmented reality mobile application increased the learning motivation of students. The attention, relevance, satisfaction, and confidence factors of motivation were significantly increased. Conclusion: The use of an AR mobile application increased the learning motivation of undergraduate medical students at Universiti Sultan Zainal Abidin.

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